September 1994. I was ten years old, barely able to tie my shoe laces. By this time, I’d already entered Goro’s Lair twice (if Electronic Arts, Berkshire was indeed to be considered a lair inhabited by an underpant-clad demon).
Alas, Stick Man had tried his best, to no avail. Round one to EA.
Super F-14 Tomcat showed great potential, only to be dealt the equivalent of a pit fatality in the final moments. Double flawless victory.
Two months as a game designer and I’d already been hung out to dry. Cruelly defeated by one woman and her exquisite office stationary. I was at a complete loss. What could I do?