(Mis)Adventures In Game Development – The Fourth Is Strong In This One

goroclassicSeptember 1994. I was ten years old, barely able to tie my shoe laces. By this time, I’d already entered Goro’s Lair twice (if Electronic Arts, Berkshire was indeed to be considered a lair inhabited by an underpant-clad demon).

Alas, Stick Man had tried his best, to no avail. Round one to EA.

Super F-14 Tomcat showed great potential, only to be dealt the equivalent of a pit fatality in the final moments. Double flawless victory.

Two months as a game designer and I’d already been hung out to dry. Cruelly defeated by one woman and her exquisite office stationary. I was at a complete loss. What could I do?

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