In the great console wars of the early 90s, no fight came as heavyweight as that between Sega and Nintendo. It was Sonic vs Mario, Mega Drive vs Super Nintendo, Mode 7 vs… err… the SVP chip, perhaps? Although the Mega Drive may have struggled to find an answer to the SNES’s graphical capabilities – not that it had a need to – it has recently become apparent that Sega’s 16-bit battler was a far more powerful machine than initially anticipated. In the first in a series of related posts, MegaBites uncovers the modern day pioneers who have discovered new hidden potential beneath the Mega Drive’s shiny back bonnet. First in line is Titan Group, with their incredible 16-bit demo Overdrive.
Through a fusion of fantastic graphical, audio and coding techniques, Overdrive combines a series of effects designed to push the Sega Mega Drive beyond its intended abilities. However, Overdrive is no game, nor is it a product of the 90s; it is a new breed of Mega Drive ROM – a demo to showcase Sega’s console not only as a games machine, but also as an art form. How is this possible you might ask? Take a look for yourself and read on…
Formed in 2004, Titan demo group was created by members Alien^PDX and Irokos – both founders originating from Holland and France respectively. In the years since, the group has grown to 25 members, encompassing Europe and beyond
Combining an array of disciplines – including graphics, graffiti, music and coding – Titan earned its place amongst the demoscene subculture, releasing a series of scene art packs and demo sequences, which breathed new life into retro consoles, in ways never seen before.
Of these consoles, Titan has produced releases for the Amiga, Atari ST, Gameboy Advance, Wonderswan and of course, the Sega Mega Drive. The group also extends its skills to a number of modern day equivalents such as the PSP, Nintendo DS, PC and Mac.