Earlier this year, MegaBites posted an article on the legendary British developer Sensible Software. The piece concluded by outlining the imminent release of Sensible Software 1986–1999 – a Kickstarter-funded publication that gives a pixel-by-pixel account of the sights, the sounds and the software of this quintasensibly British gaming software house. Hot on the heels of the book’s release, MegaBites speaks to Darren Wall – the owner and Editor of Read-Only Memories publishing.
As a company etched in video gaming folklore, Sensible Software was headed by long-term school friends Jon ‘Jops’ Hare and Chris Yates, who went on to realise some of the late 80s and early 90s greatest gaming successes. Sensible Software provided gamers with unforgettable memories of incredible gameplay, quirky comedy and some of the catchiest theme tunes this side of the Bitmap Brothers. From the creation of Commodore 64 classics, to iconic Amiga adventures, Sensible also went on to create some of the Mega Drive’s most beloved ports, including Sensible Soccer, Cannon Fodder and Mega Lo Mania.
Dust off your disk drives and blow out your cartridges as we uncover the making of a book that gives an account of a software house so vibrant and so revolutionary, it was anything but sensible.
MegaBites: Let’s start with the book itself. What is Sensible Soccer 1986 – 1999 and what were your main motivations in seeing it realised?
Darren Wall: It all started around six or seven years ago, when I made a few trips to Japan. Out there, they publish a lot of magazine-book hybrids called ‘Mooks’. There’s a large number of Capcom publications in particular, with incredible production art and paintings. I bought stacks of these books while I was out there, on Mega Man, Street Fighter II, R-Type and various RPGs.
The concept for the Sensible Book sprung from a conversation with a friend, who was in Japan with me at the time. I had a strong desire to see books containing similar production artwork for the games that I grew up playing as a kid – games by Psygnosis and titles such as Another World came to mind. I wanted to see books that documented the ‘feel’ of what it was like to actually play these games. Continue reading “A Quintasensible Conversation”