Unraveling the twists, the Tails (get it?) and the mysteries behind Sonic 2’s infamous deleted level, Finding the Hidden Palace – Part 3 picks up the story in Christmas 1998. As a period otherwise marked as the death of the 32/64-bit era, the Sonic community had never felt to alive. At last, their holy grail had been unearthed – the ‘Simon Wai Prototype’, one of Sonic 2’s earliest beta revisions. Not only did this prototype reveal Sonic 2 in one of its most rough and raw forms – unveiling long lost Badniks, and unreleased zones – for the very first time, it also provided gamers their first opportunity to play the mythical Hidden Palace Zone. Continue reading “Finding the Hidden Palace – Part 3”
In a continuation of part one’s epic tale, the second chapter in the series picks up from the events following the fabled ‘Sonic2s Day’ – the North American and European release of Sonic the Hedgehog 2. After months of publicity, previews and speculation, the 1992 release of Sonic 2 hailed the release of what is arguably the series’ finest release.
Homing in on the period 1992–1999, part two continues to document the myths, unravel the cryptic clues, and decode the conundrums, behind one of Sega’s greatest hidden enigmas; Sonic 2’s unreleased level – Hidden Palace Zone.
And here’s a little taster for you:
It was early 1999 and Canadian Sonic fan Simon Wai embarked on an online Sonic beta hunt. As far back as 1992, in Hong Kong, Simon had been one of the early few to play a black market copy of the Sonic 2 toy show beta. Now, seven years later, he had a renewed determination to rediscover it.
Beginning his journey on Chinese ROM sites, Simon soon came upon a lone Geocities page. It was here where he located the rather a inconspicuous file named ‘MD8123.smd’ – uncovering the syntax of which provided valuable insight into the file’s origin and identity.
‘MD’ stood for Mega Drive, ‘8’ represented an eight-megabit file, ‘123’ identified the file as the 123rd in its sequence and the ‘.smd’ extension identified it as a file created by a Super Mega Drive – a piece of hardware with the ability to extract a Mega Drive cartridge to floppy disk. It was only when he came to load the file that its true identity was revealed. Simon Wai’s memories came flooding back in an instant.
Be sure to visit MegaBites soon, as we have a further set of ‘mega’ exciting posts lined up, which you simply will not want to miss!