Finding the Hidden Palace – Part 3

imageIn what is fast becoming an epic ‘Sega saga’, MegaBites is proud to reveal the third instalment of its RetroCollect.com series Finding the Hidden Palace.

Unraveling the twists, the Tails (get it?) and the mysteries behind Sonic 2’s infamous deleted level, Finding the Hidden Palace – Part 3 picks up the story in Christmas 1998. As a period otherwise marked as the death of the 32/64-bit era, the Sonic community had never felt to alive. At last, their holy grail had been unearthed – the ‘Simon Wai Prototype’, one of Sonic 2’s earliest beta revisions. Not only did this prototype reveal Sonic 2 in one of its most rough and raw forms – unveiling long lost Badniks, and unreleased zones – for the very first time, it also provided gamers their first opportunity to play the mythical Hidden Palace Zone.

It was Christmas 1998 when Simon made his discovery of filename ‘MD8123.smd’, the self-same ROM file that he had loaded upon his Super Magic Drive six years previous. As he swiftly shared the news of his beta discovery upon the alt.binaries.emulators.sega newsgroup, word spread faster than a spin dash. Whereas Hidden Palace was previously confined to hazy magazine screenshots and black-market cartridges, in the blink of an eye, the once reclusive level was there for all to explore.

Inhabited only by the Badniks BBat and Redz, the zone also played host to the Mystic Cave Zone two-player music theme, an oddly placed Tails 1-up monitor, spectacular glowing bridges, a huge insurmountable emerald-green slope and the reveal of a mysterious oversized jewel that would later come to be regarded as the ‘Master Emerald’. Overnight, the name ‘Simon Wai’ gained instantaneous synonymy amongst Sonic fans, who swiftly dubbed the ROM ‘The Simon Wai Prototype’ – high praise indeed.

For the full article, head over to RetroCollect.com.

…And stay tuned for the concluding article in the series: Finding the Hidden Palace – Part 4.

Finding the Hidden Palace – Part 2

Finding-The-Hidden-Palace-Part-2As this humble blog continues to expand its horizons, fans of Sonic the Hedgehog can read the latest episode of MegaBites’ Finding the Hidden Palace on RetroCollect.com.

In a continuation of part one’s epic tale, the second chapter in the series picks up from the events following the fabled ‘Sonic2s Day’ – the North American and European release of Sonic the Hedgehog 2. After months of publicity, previews and speculation, the 1992 release of Sonic 2 hailed the release of what is arguably the series’ finest release.

Homing in on the period 1992–1999, part two continues to document the myths, unravel the cryptic clues, and decode the conundrums, behind one of Sega’s greatest hidden enigmas; Sonic 2’s unreleased level – Hidden Palace Zone.

And here’s a little taster for you:

It was early 1999 and Canadian Sonic fan Simon Wai embarked on an online Sonic beta hunt. As far back as 1992, in Hong Kong, Simon had been one of the early few to play a black market copy of the Sonic 2 toy show beta. Now, seven years later, he had a renewed determination to rediscover it.

Beginning his journey on Chinese ROM sites, Simon soon came upon a lone Geocities page. It was here where he located the rather a inconspicuous file named ‘MD8123.smd’ – uncovering the syntax of which provided valuable insight into the file’s origin and identity.

‘MD’ stood for Mega Drive, ‘8’ represented an eight-megabit file, ‘123’ identified the file as the 123rd in its sequence and the ‘.smd’ extension identified it as a file created by a Super Mega Drive – a piece of hardware with the ability to extract a Mega Drive cartridge to floppy disk. It was only when he came to load the file that its true identity was revealed. Simon Wai’s memories came flooding back in an instant.

(Read more on RetroCollect.com.)

Be sure to visit MegaBites soon, as we have a further set of ‘mega’ exciting posts lined up, which you simply will not want to miss!