Memories, Retrospectives

Sega and the Console from Mars

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Misaligned, mistimed and ultimately misunderstood, sadly, the Mega Drive 32X will forever go down in history as one of the greatest failures in video game history. Although the tale of the 32X’s release and its rapid downfall remains a well documented piece of gaming folklore, much less is known about the hardware’s earliest conceptions. Read on as MegaBites takes a tantalising glimpse behind the closed doors of Sega of America’s development labs, to reveal a previously forgotten piece of hardware from a time before the 32X as we knew it – the Sega Mars Development Aid System.

It was the evening of the 8th January 1994 – the eve of that year’s Winter CES – as Hayao Nakayama (Sega CEO), Tom Kalinske (Sega of America President), Joe Miller (Sega’s Senior Vice President of Product Development) and a host of other top-level Sega personnel gathered in a Las Vegas hotel room. The night’s discussion centred around Sega’s strategies of introducing the gaming public to the brave new world of 32-bit gaming. Continue reading “Sega and the Console from Mars”

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Memories

The Box In The Garage

The other day, I went into the garage and took a large cardboard box into the house. At first glance, it looked like any old box, nothing special. Yet, opening it revealed this collection of treasures:

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Contents:
– Mega Drive II console
– Mega Drive 32X console (and box)
– 2x Sega 3 button control pads
– 2x Competition Pro 6 button control pads
– AC adaptors, AV cables, RF cable, etc.
– Various Mega Drive and 32X game cartridges

Of course, I knew exactly what was in that box. Alhough my Mega Drive gaming collection has grown over the years, beyond the contents of this box, what I saw before me represented something no eBay or car boot purchases can never replace – memories. Each piece of hardware and software contained within this box is a piece of me, a piece of my childhood, of birthdays, Christmases, of endless summer holiday afternoons. Memories of after-school evenings with friends trying out the latest cheats, reaching the highest scores, discovering the highest levels, before the arrival of the all-too-familiar game over screen.

Continue reading “The Box In The Garage”