‘A GIGANTIC construction moves serenely through space where, though the night never ends, there’s always enough light to see strange objects… shots of blinking instrument panels, of wildly bleeping computers, of cryptic messages clattering in square type-faces across television screens… a gothic set in space‘.
…So were the words of Vincent Canby of the New York Times in his 1979 review of Ridley Scott’s ‘Alien’. Fast forward some 40 years and the same passage could equally be applicable to a work of its own groundbreaking nature – welcome to the final part of Megabites’ series, describing the behind the scenes tale of the making and release of TiTAN demogroup’s Overdrive 2 for the Sega Mega Drive.
In part one of this article we left the group on a cliffhanger. Nigh on two years had been spent by TiTAN’s members to realise a sequel to their groundbreaking demo ‘Overdrive‘, a pulverising powerhouse of a demo, whose follow-up saw its genesis with the discovery of a groundbreaking graphical technique hidden deep within the recesses of the Mega Drive’s video chip. New discoveries, new possibilities, stunning graphics, and nail-biting deadlines ensued. TiTAN had an awe-inspiring 16-bit vision. But could it possibly be realised?
Let’s dive straight in and catch up with the group members Kabuto, oerg866, Medo, alien and Neoman. Overdrive 2’s first public unveiling at Cologne’s Evoke 2016 demo party was mere hours away. Yet, a tough decision had to be made.